Wire report

Nobody does it like Remedy

Video games have given us plenty of ways to traverse huge open worlds, but none have felt quite as oddly exhilarating as manipulating gravity in Control Resonant's twisted version of New York City. It's a game that lets you flip, twist, and fly through the air, while exploring settings that look ripped out of Inception. […] Video games have given us plenty of ways to traverse huge open worlds, but none have felt quite as oddly exhilarating as manipulating gravity in Control Resonant 's twisted version of New York City. It's a game that lets you flip, twist, and fly through the air, while exploring settings that look ripped out of Inception . It's as if you mashed up the meta storytelling of House of Leaves with the inventive platforming of Super Mario Galaxy and somehow turned it into a coherent experience. That strange combination is just the latest example of developer Remedy mak

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Why it mattersTechnology

Video games have given us plenty of ways to traverse huge open worlds, but none have felt quite as oddly exhilarating as manipulating gravity in Control Resonant's twisted version of New York City. It's a game that lets you flip, twist, and fly through the air, while exploring settings that look ripped out of Inception. […] Video games have given us plenty of ways to traverse huge open worlds, but none have felt quite as oddly exhilarating as manipulating gravity in Control Resonant 's twisted version of New York City. It's a game that lets you flip, twist, and fly through the air, while exploring settings that look ripped out of Inception . It's as if you mashed up the meta storytelling of House of Leaves with the inventive platforming of Super Mario Galaxy and somehow turned it into a coherent experience. That strange combination is just the latest example of developer Remedy mak

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What happened

According to The Verge’s source item, Nobody does it like Remedy, Video games have given us plenty of ways to traverse huge open worlds, but none have felt quite as oddly exhilarating as manipulating gravity in Control Resonant’s twisted version of New York City. It’s a game that lets you flip, twist, and fly through the air, while exploring settings that look ripped out of Inception. […] Video games have given us plenty of ways to traverse huge open worlds, but none have felt quite as oddly exhilarating as manipulating gravity in Control Resonant ’s twisted version of New York City. It’s a game that lets you flip, twist, and fly through the air, while exploring settings that look ripped out of Inception . It’s as if you mashed up the meta storytelling of House of Leaves with the inventive platforming of Super Mario Galaxy and somehow turned it into a coherent experience. That strange combination is just the latest example of developer Remedy mak

Context

The development sits in VINI’s Technology file for readers following technology, science, product policy, markets, infrastructure, and the public consequences of innovation. The original report is linked so readers can check the source account, follow later updates, and compare new coverage against the first published record. The source item is dated 2026-09-23T13:45:00+00:00.

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Primary source: Nobody does it like Remedy via The Verge. VINI cites and links the source; it does not reproduce the publisher’s full article text without rights clearance.

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